I quote from some 4E " one of the new key conceits about the D&D world is simply this: Civilized folk live in small, isolated points of light scattered across a big, dark, dangerous world. Most of the world is monster-haunted wilderness. The centers of civilization are few and far between, and the world isn’t carved up between nation-states that jealously enforce their borders"
I have to admit, in the context of the game, the points of light framework makes much sense. PCs and NPCs and barons and dukes wind up being powerful in their own small areas, but there are few powers which seem to allow imperial ambitions — especially when monsters and other races with imperial ambitions are constantly pressing on your borders.
It's all rather ugly, and rather beautiful, at the same time.
4E just doesnt appeal to me. I sat and read a lot of the Players Handbook in Barnes & Noble couple weeks ago. Just becoming more of a geek curmudgeon the more past 40 I get.
You're welcome to continue to play the old editions. I rather liked that I could make a new character in about an hour, and once I've made 4-8 PCs, I plan on timing myself on developing a new 1st-3rd adventure arc. Then I aim on play-testing it.
My own experiences at playing the game suggest that it's very playable, though it's definitely within the mold of kill monsters, take their stuff, and look cool doing it. It's also definitely a miniatures game with on-grid tactical issues to be resolved, rather than an all-in-your-head experience. All the same, I've had fun with my encounters with the game: making characters and being a wizard. We'll see how I do with the job of dungeon mastering sometime in August.
(no subject)
one of the new key conceits about the D&D world is simply this: Civilized folk live in small, isolated points of light scattered across a big, dark, dangerous world. Most of the world is monster-haunted wilderness. The centers of civilization are few and far between, and the world isn’t carved up between nation-states that jealously enforce their borders"
(no subject)
It's all rather ugly, and rather beautiful, at the same time.
(no subject)
(no subject)
My own experiences at playing the game suggest that it's very playable, though it's definitely within the mold of kill monsters, take their stuff, and look cool doing it. It's also definitely a miniatures game with on-grid tactical issues to be resolved, rather than an all-in-your-head experience. All the same, I've had fun with my encounters with the game: making characters and being a wizard. We'll see how I do with the job of dungeon mastering sometime in August.