posted by [identity profile] chadu.livejournal.com at 05:54am on 27/11/2005
Whoa!

Tres cool.

Only having read Nine Princes in Amber and the Amber RPG, I'm not qualified to analyze any deeper... but looks good to me.

About the only thing you might want to consider is restricting Master Ranks to a single character (PC/or NPC) in the setting. That is, there can be only one.


CU
 
posted by [identity profile] corwinofamber.livejournal.com at 08:57pm on 28/11/2005


 



About the only thing you might want to consider
is restricting Master Ranks to a single character
(PC/or NPC) in the setting.



I respectfully disagree.
Since the Blood of Amber are all immortal,
they've all had countless centuries
(millenia,
in the case of Benedict)
to hone their chosen fields of expertise.
Instead,
I suggest giving Elders additional Qualities (and Powers)
to reflect the breadth of their expertise.


For example,
Benedict, Eric, Corwin, and Bleys
are all Master Swordsmen,
Master Generals,
and Master Strategists.
However,
Benedict is also a Master Military Genius,
Eric would be a Master Politician,
Corwin would be a Master at Dirty Tricks
(aka Being a Dirty Rat Bastard),
and Bleys is a Master Swashbuckler.
Thus,
depending on the situation
and on the characters' choices,
you'd have different numbers of Upshifts
for different characters.


(For what it's worth,
I've been running a face-to-face
Amber
Diceless
campaign

here in Atlanta since 1999.)


-- Franklin




 

 
posted by [identity profile] dadiceguy.livejournal.com at 10:22pm on 01/12/2005
I am working on some more ideas for a Good Stuff/Bad Stuff mechanic. Also trying to come up with descriptors for those who have high "Physche" (in Amber Diceless terms) is tough. Any thoughts are welcome.

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